The Metamorphosis VR is an interactive gallery installation hosted at the Goethe Institut Prag in Prague, Czech Republic. It consists of 1) a virtual reality experience that takes audience members into the room of Gregor Samsa, the lead character of Franz Kafka's 1915 novella The Metamorphosis, 2) a pains-stakingly crafted miniature version of Samsa's room, and 3) a set of headphones where one can listen to music inspired by the metamorphosis.
Inspired by the form and construction process of Lumina, the composed soundscape is a sonic ecosystem of semi-artificial sound creatures in an environment of rich, slowly evolving tones. The work is played back over six speakers attached to the structure's surface, engulfing listeners in immersive sound that traces the curves and delineates the boundaries of the structure while they stand beneath it.
The Lumina installation was created by students of the University of Virginia School of Architecture led by Professor Michael Beaman, Fabrication Facilities manager Melissa Goldman and guest designer Andrew Kudless. It’s full form was originally fully installed for the Bicentennial celebration in October 2017.
Synth programming I did for Stockhausen's insane drum set + keyboards work Nasenflugeltanz was used on Chris Clarino's DMA recital in San Diego.
Talk on Music Information Retrieval, Data Sonification, and Electroacoustic Music @ University of Virginia Quantitative Psychology Lab
There exist numerous methods and entry points for using computers within electronic music research, many of which are necessarily interdisciplinary. These range from using computers as music composition systems, as tools to better understand (and algorithmically generate) music, and as machines that can convert (almost) any type of data into sound. This talk will introduce the fields of data sonification, music information retrieval, and electroacoustic music as part of my creative and research praxis. Ongoing work constructing a novel, biological model-driven digital musical instrument (the Murmurator), designing collaborative ecological data sonification with the UVA Ecological Methods Lab, and creating immersive sonifications of simulated protein trajectories from the field of computational biochemistry as part of my dissertation research will be discussed. Several topics and projects relevant to psychology and quantitative psychology with respect to these fields will also be covered.
A collaboration between Ted Coffey (concept, programming) and myself (programming), Angels / Over Exposure is an interactive video installation in which participants shine lights on projected images of the August 12th conflict in Charlottesville to reveal underlying frescoes of angels. The lights (or the participant's shadows) burn away the layers of images, ultimately creating a collectively-produced abstract collage of conflict and sanctitude.
Hosted at the 11th annual Let There Be Light, an event that celebrates the approach of the winter solstice and the longest night of the year with light-based art installations created by local and regional artists. The exhibition illuminates and transforms the darkened grounds surrounding the V. Earl Dickinson Building for one night only and is attended by over 2,500 people yearly.
Myself and Kevin Davis performed a live set of a flocking simulation-controlled ambisonic polyphonic grain generator (called the "Murmurator")... put more simply, live multi-channel (8 channel) electronic music!
Facebook Event: https://www.facebook.com/events/105150123564617/
Video that I created for Kati Agócs' saxophone quartet work "Hymn" performed by the PRISM Sax Quartet as part of their Breath Beneath concert series (more info. here). Other composers/video artists on the program include Bill Morrison, Dan Trueman, and Jacob TV.
You can watch the film (accompanied by PRISM performing Agocs' work) here.
This course explores the ways in which sound interacts with video. We will investigate this interaction by first discussing the history of electronic sound, video, and their relationship, establishing (or refreshing) basic audio and video editing skills, and then getting hands-on experience through creative projects. Projects will include composing sound design for film, creating video art (that incorporates video-recorded and/or animated materials), and designing real-time interactive media projects. The target student of this course is a musician interested in expanding their relationship to video and multimedia. No experience with audio or video technologies is required, although it is welcome.
Questions discussed include: What is sound and image? How can we manipulate sound and image using computers (and other tools)? What is the relationship between sound and image? What are the politics of sound and image? What are future potentials of sound and image?
A talk and demonstration on spatialized sound, acousmatic projection strategies, why you'd want to use ambisonics and how it works, and a presentation of free software that makes use of ambisonics. Featuring work of myself and Natasha Barrett.
I will be an associate artist at Atlantic Center for the Arts under Master Artist Natasha Barrett. Will be my second time at ACA.
Piece "Skwiggle" to be recorded and published by Columbus Ohio Discovery Ensemble.
Trumpet player Sam Wells will be performing my work "Mach" for trumpet and electronics at MISE-EN PLACE in Brooklyn.
Piece "Through" read and workshopped by Ensemble Berlin PianoPercussion.