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Eli Stine

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Welcome! 
My name is Eli Stine and I'm a composer, programmer, and media designer. 

I'm currently pursuing a Ph.D. in Composition & Computer Technologies at the University of Virginia, after getting degrees in Computer Science and Technology In Music And Related Arts at Oberlin College and Conservatory. 

I'm using this blog to talk about my work, research, and the work and research of others in the fields of music, multimedia, and technology.

Crystal Circuits (2025-2026)

August 12, 2026

I find crystals to be fascinating cultural, mathematical, and material objects. Growing in a specific environment from a minuscule kernel in fractal fashion, they expand in symmetrical, repeating layers of atoms whose formations are defined in exactly 230 configurations (space groups). Culturally, they are aesthetically revered in jewelry and decor, and find their way into New Age and ancient mystical practices, with different crystal formations (and even colors) purported to have spiritual, emotional, and health effects. In a very different context, the piezoelectric properties of crystals are essential to the development of technology since the 20th century: crystal radios, quartz clocks, and most recently, through the billions of electrical pathways traced in silica crystals in every digital computer.

This diverse, massive scope made this composition difficult to complete, as I found myself wanting to explore each of these facets through spatialized sound. I was able to complete the work by hanging on to two threads: first, crystals as embodiment of perfectionism, error, and the consequences of choice; the beauty in imperfection, “wabi-sabi”, and second, incorporating the sounds of telecommunications technologies; the history of which, without crystals, would be quite short indeed.

This work utilizes recordings of custom digital physical models of crystals, the underground Glacier Garden in Lucerne, Switzerland, and of percussionist Ross Karre performing a set of glasses and crystals. A custom sound spatialization software, Kristall Motion Map, was created for this work in collaboration with Johannes Schütt while in residency at the Institute for Computer Music and Sound Technology at the Zürich University of the Arts in Summer 2026.

This work has four sections:

I. Residence (Swarm & Emerge)

II. Recurrence (Oscillate & Loop)

III. Resonance (Aggregate & Saturate)

IV. Reduction (Overload & Shatter)

World Premiere by Oona Lowther, February 5th, 2026 at Angela Burgess Recital Hall, London, UK

Lapse (2024-2025)

January 03, 2026

cello + electronics

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Tags: electroacoustic

Tuuli (2025)

September 08, 2025
Tuuli (2025)

immersive installation

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Tags: acousmatic, interactive audio/video

MUT-AT1-0NS (2022-2024)

March 26, 2024
MUT-AT1-0NS (2022-2024)

interactive audio-visual experience

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Tags: interactive audio/video, acousmatic

Etched Loops (2023)

March 18, 2023

snare drum + electronics

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Tags: electroacoustic

Variations on a Theme (2021)

February 01, 2022

trombone and piano

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Tags: electroacoustic
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Where Water Meets Memory (2020-2021)

April 20, 2021

higher order ambisonic fixed media

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Tags: acousmatic

Electronics for George Lewis' Recombinant Trilogy (with Dana Jessen) (2020) →

February 05, 2021
Electronics for George Lewis' Recombinant Trilogy (with Dana Jessen) (2020)

bassoon + multi-channel electronics

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Tags: electroacoustic
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Ladrang Éling-Éling + Electronics (2019)

November 21, 2019

javanese gamelan and live electronics

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Tags: electroacoustic
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Lumina Proxima (2019)

October 10, 2019

octophonic personal multi-channel loudspeaker environment

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Tags: acousmatic
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Oyster Reef Sound Translations (2017-2018)

September 21, 2018

ecologically-informed immersive data sonification system

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Tags: acousmatic

No Where (2018)

April 30, 2018
No Where (2018)

octophonic work that shifts place and space to dis- and un-place the listener

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Tags: acousmatic
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Virginia Barrier Islands Seabird Sonification (2018)

April 23, 2018

ecologically-informed immersive data sonification system

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Tags: acousmatic
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The Murmurator (2017-2019)

April 23, 2018

flocking simulation-driven software instrument for collaborative improvisation

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Tags: acousmatic

Six Settings (2018)

February 05, 2018

computer-assisted, algorithmically-composed saxophone quartet

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Tags: electroacoustic

Necessary Annealing (2017)

January 17, 2017
Necessary Annealing (2017)

intense work for two pianos, percussion, and live electronics

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Tags: electroacoustic

“i’m bony and dense” (2016)

November 15, 2016
“i’m bony and dense” (2016)

octophonic interactive music (with Myo) for dance

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Tags: acousmatic

Sculpture Studies (2016)

November 02, 2016
Sculpture Studies (2016)

three short studies using ambisonics

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Tags: acousmatic

Human Shaped Objects (2016)

November 01, 2016
Human Shaped Objects (2016)

cello + electronics album

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Tags: acousmatic

Flare (2016)

November 01, 2016

electronic music and video for high density loudspeaker array (139.5 speakers)

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Tags: acousmatic
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